


You have a pool of Healing power that replenishes when you take a Long Rest. When you finish a Long Rest, you regain all expended uses. You can use this feature a number of times equal to 1 + your Charisma modifier.Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.

You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the Vampire Count Strahd von Zarovich, for instance). Until the end of your next turn, you know the location of any celestial, fiend, or Undead within 60 feet of you that is not behind total cover. As an action, you can open your awareness to detect such forces.

(a) a Priest's Pack or (b) an Explorer's Pack.(a) five javelins or (b) any simple melee weapon.(a) a martial weapon and a Shield or (b) two martial Weapons.You start with the following items, plus anything provided by your background.Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion.Weapons: simple Weapons, martial Weapons.Armor: Light Armor, Medium Armor, Heavy Armor, shields.You are proficient with the following items, in addition to any proficiencies provided by your race or background.Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st.Hit Points at 1st Level: 10 + your Constitution modifier.Fighting Style, Spellcasting, Divine SmiteĪs a paladin, you gain the following class features.
